diff options
author | Joshua Leung <aligorith@gmail.com> | 2006-12-22 12:05:37 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2006-12-22 12:05:37 +0300 |
commit | fcd3ea7875d3a8bde7dc642b7c45d5ba806c94e2 (patch) | |
tree | e8bd81c202f5e98a0fdf77ac517776856d5ed207 /source/blender/blenkernel/BKE_armature.h | |
parent | e7d916b6e67dafc205c37f0df4eec82381e5e557 (diff) |
== Snap Bones To Location in PoseMode ==
Now the Snap To Location (Shift S) tools for bones in pose-mode
work correctly. Previously, only one of these tools was implemented,
but it only worked in some cases.
This fixes item #4874 in Todo Tracker. Was patch #5012.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 684e69e7694..5134e352223 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -95,6 +95,11 @@ void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[] void vec_roll_to_mat3(float *vec, float roll, float mat[][3]); void mat3_to_vec_roll(float mat[][3], float *vec, float *roll); +/* Common Conversions Between Co-ordinate Spaces */ +void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]); +void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]); +void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc); + /* Animation functions */ struct PoseTree *ik_tree_to_posetree(struct Object *ob, struct Bone *bone); void solve_posetree(PoseTree *tree); |