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authorLuca Rood <dev@lucarood.com>2017-07-21 12:53:13 +0300
committerLuca Rood <dev@lucarood.com>2017-07-21 15:47:26 +0300
commit1c4c288727214fa0588d66556a1cdf71755d70b4 (patch)
tree1433952be7e88cc7d09e8563831995290e3013ce /source/blender/blenkernel/BKE_armature.h
parent9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff)
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index fa3bf0e79c9..41783700bf6 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -35,6 +35,7 @@
struct bPose;
struct Bone;
+struct EvaluationContext;
struct GHash;
struct Main;
struct bArmature;
@@ -98,8 +99,8 @@ void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
-void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
-void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
+void BKE_pose_where_is(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
@@ -116,7 +117,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc
void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]);
-void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
+void BKE_armature_mat_pose_to_bone_ex(struct EvaluationContext *eval_ctx, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat);
void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat);
@@ -154,7 +155,6 @@ void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array
struct bKinematicConstraint;
struct bPose;
struct bSplineIKConstraint;
-struct EvaluationContext;
struct bPoseChannel *BKE_armature_ik_solver_find_root(
struct bPoseChannel *pchan,
@@ -164,7 +164,7 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root(
struct bSplineIKConstraint *data);
void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_splineik_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+void BKE_splineik_execute_tree(struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
struct Scene *scene,