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authorSybren A. Stüvel <sybren@blender.org>2021-07-02 14:47:53 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit28dc07a153dd2c16260fb0c824a4f65ab3a06493 (patch)
treebb567d48e6f47a8fe8f540ed233830ffda1e99cd /source/blender/blenkernel/BKE_armature.h
parent9473c61b366cb3d55bac873e4a6cebd77595ee0d (diff)
Animation: add function to blend Action into pose
Add function `BKE_pose_apply_action_blend()`, which blends a given Action into current pose. The Action is evaluated at a specified frame, and the result is applied to the armature's pose. A blend factor can be given to blend between the current pose and the one in the Action. Quaternions are interpolated with SLERP; it is assumed that their FCurves are consecutively stored in the Action. This function will be used in the upcoming new Pose Library.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index a09c3e361b6..1f9e304c7a3 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -215,6 +215,10 @@ void BKE_pose_apply_action_all_bones(struct Object *ob,
struct bAction *action,
struct AnimationEvalContext *anim_eval_context);
+void BKE_pose_apply_action_blend(struct Object *ob,
+ struct bAction *action,
+ struct AnimationEvalContext *anim_eval_context,
+ float blend_factor);
void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);