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authorCampbell Barton <ideasman42@gmail.com>2018-12-02 06:32:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-12-02 06:37:04 +0300
commit55b31dd98ce592ef4e51a9f9edece9ade7c519db (patch)
tree290f5170ce123029d4b5eb3e801605daae7708bb /source/blender/blenkernel/BKE_armature.h
parent2e392a0fdc0975e500d7ea07bfbfc781f5ddd190 (diff)
parent335e1b507b1ad0e7c2bafb2175dac15d3d1add83 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h30
1 files changed, 20 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 0e356c1557f..bc91ffeb504 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -164,16 +164,26 @@ typedef struct BBoneSplineParameters {
float curveInX, curveInY, curveOutX, curveOutY;
} BBoneSplineParameters;
-void BKE_pchan_get_bbone_handles(struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
-void BKE_pchan_get_bbone_spline_parameters(struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *r_param);
-
-void b_bone_spline_setup(struct bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
-
-void BKE_compute_b_bone_handles(const BBoneSplineParameters *param, float h1[3], float *r_roll1, float h2[3], float *r_roll2, bool ease, bool offsets);
-int BKE_compute_b_bone_spline(struct BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV]);
-
-void BKE_pchan_cache_bbone_segments(struct bPoseChannel *pchan);
-void BKE_pchan_copy_bbone_segments_cache(struct bPoseChannel *pchan, struct bPoseChannel *pchan_from);
+void BKE_pchan_bbone_handles_get(
+ struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
+void BKE_pchan_bbone_spline_params_get(
+ struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *r_param);
+
+void BKE_pchan_bbone_spline_setup(
+ struct bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_handles_compute(
+ const BBoneSplineParameters *param,
+ float h1[3], float *r_roll1,
+ float h2[3], float *r_roll2,
+ bool ease, bool offsets);
+int BKE_pchan_bbone_spline_compute(
+ struct BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_segments_cache_compute(
+ struct bPoseChannel *pchan);
+void BKE_pchan_bbone_segments_cache_copy(
+ struct bPoseChannel *pchan, struct bPoseChannel *pchan_from);
/* like EBONE_VISIBLE */
#define PBONE_VISIBLE(arm, bone) ( \