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author | Joshua Leung <aligorith@gmail.com> | 2007-01-17 08:53:44 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-01-17 08:53:44 +0300 |
commit | a7ea4492143660f3bc07f6365e9967e6cd648e5e (patch) | |
tree | 7aad1ebe84a189fdae46a5f7aa5baf216c7b4291 /source/blender/blenkernel/BKE_armature.h | |
parent | 52f0648949f1709c865735bf0119efab204da556 (diff) |
(Hopefully this commit is ok for current bcon status)
Moved function used for 'Visual' keyframing, to live with the rest of the
API calls I added for Pose-Mode bone snapping. Now, it is in a more
'releasable' state.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 5134e352223..cefaaf24eb6 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -99,6 +99,7 @@ void mat3_to_vec_roll(float mat[][3], float *vec, float *roll); void armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]); void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], float outmat[][4]); void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc); +void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]); /* Animation functions */ struct PoseTree *ik_tree_to_posetree(struct Object *ob, struct Bone *bone); |