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author | Campbell Barton <ideasman42@gmail.com> | 2018-12-02 06:29:54 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-02 06:29:54 +0300 |
commit | 335e1b507b1ad0e7c2bafb2175dac15d3d1add83 (patch) | |
tree | 587dff5abd734ead55cd9e0f960cbdeb156cae87 /source/blender/blenkernel/BKE_armature.h | |
parent | c00e1f68e9b81cc4972dabb869d1b6993a3bc767 (diff) |
Cleanup: BKE b-bone API naming
Use BKE_pchan_bbone prefix.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index dea5afa1ac2..efd665b070a 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -139,7 +139,7 @@ typedef struct Mat4 { } Mat4; void equalize_bbone_bezier(float *data, int desired); -void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BBONE_SUBDIV]); +void BKE_pchan_bbone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BBONE_SUBDIV]); /* like EBONE_VISIBLE */ #define PBONE_VISIBLE(arm, bone) ( \ |