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authorAlexander Gavrilov <angavrilov@gmail.com>2018-08-09 17:17:40 +0300
committerAlexander Gavrilov <angavrilov@gmail.com>2018-08-13 19:02:49 +0300
commita5aeca4a64dfd2ec6d0d68acf2fd9e4a9498558d (patch)
tree22a4b37f06121e36ee35c14046835f08ba702d81 /source/blender/blenkernel/BKE_armature.h
parentff6bd57873ec11f7748bc74bf3d628b3cbe38f70 (diff)
Fix dependency graph for constraints depending on B-Bone shape.
Some constraints have an option to take the final bezier shape of the target B-Bone into account. This shape usually depends on two other bones in addition to the target itself, so the graph should include the relevant dependencies. Reviewers: sergey Differential Revision: https://developer.blender.org/D3591
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 17329beb325..2e2da281af4 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -140,6 +140,8 @@ typedef struct Mat4 {
float mat[4][4];
} Mat4;
+void BKE_pchan_get_bbone_handles(struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
+
void equalize_bbone_bezier(float *data, int desired);
void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BBONE_SUBDIV]);