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authorCampbell Barton <ideasman42@gmail.com>2015-09-03 21:18:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-09-03 21:23:18 +0300
commitc3fef001ee926fc183255b623f56da9fc5fcbb73 (patch)
tree493dcccebf779cb52f462a01c79407350da65286 /source/blender/blenkernel/BKE_armature.h
parent54ad5766669a23976b9a9fab379bb44ba740c9be (diff)
View-Selected: use custom bones boundbox
Support using custom pose-bone transform and object when calculating view bounds.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index a834a83ca00..2a674e5c2b9 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -80,6 +80,8 @@ struct bArmature *BKE_armature_copy(struct bArmature *arm);
/* Bounding box. */
struct BoundBox *BKE_armature_boundbox_get(struct Object *ob);
+bool BKE_pose_minmax(struct Object *ob, float r_min[3], float r_max[3], bool use_hidden, bool use_select);
+
int bone_autoside_name(char name[64], int strip_number, short axis, float head, float tail);
struct Bone *BKE_armature_find_bone_name(struct bArmature *arm, const char *name);