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authorCampbell Barton <ideasman42@gmail.com>2015-03-04 06:38:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-03-04 07:13:10 +0300
commitcf2876b77aaf84a50922f7398f89feaeb56bad0b (patch)
tree83dc6d710a485114e5d267ced2f19e91475c2626 /source/blender/blenkernel/BKE_armature.h
parentd48c3666da8600ffbf60a803cbd47f593bdf14fa (diff)
Fix for snap to cursor /w parents (object/pose)
Also don't use pose-bone transform unless the user is in pose-mode.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index fdf0795fe02..66e204e51e0 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -87,6 +87,8 @@ int bone_autoside_name(char name[64], int strip_number, short axis, float head,
struct Bone *BKE_armature_find_bone_name(struct bArmature *arm, const char *name);
+bool BKE_armature_bone_flag_test_recursive(const struct Bone *bone, int flag);
+
float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3], float r1, float r2, float rdist);
void BKE_armature_where_is(struct bArmature *arm);