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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-12 10:50:24 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-12 14:06:36 +0300
commitdbbe721c2afda4a3b5c8ea7e60cf3f2b011cc857 (patch)
tree5ebab38550265a62a2d62a923950eb6037caf9c5 /source/blender/blenkernel/BKE_armature.h
parentae00e42bc291c5ff3914ff604892f3d79eaa999c (diff)
Depsgraph: Move update-related functions into own files
Currently it is just moving existing functions into a new file, but in the future those new files will be grown much more due to upcoming more granular scene updates. Should be no functional changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index de767d39216..ada07817d31 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -142,6 +142,11 @@ void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array
#define PBONE_SELECTABLE(arm, bone) \
(PBONE_VISIBLE(arm, bone) && !((bone)->flag & BONE_UNSELECTABLE))
+/* Evaluation helpers */
+
+void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
+void BKE_splineik_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+
#ifdef __cplusplus
}
#endif