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authorSybren A. Stüvel <sybren@blender.org>2021-07-12 12:28:15 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commit9473c61b366cb3d55bac873e4a6cebd77595ee0d (patch)
tree1045a156de352308c82c0373f277ed936f8b548b /source/blender/blenkernel/BKE_armature.h
parentb40e05fcd134e5b9d5aac7ba9e5f45e4e9733607 (diff)
Animation: apply pose to all or selected bones of armature
New function `BKE_pose_apply_action_all_bones()`, which will be necessary for the upcoming pose library v2.0. This renames the function `BKE_pose_apply_action` to `BKE_pose_apply_action_selected_bones`, to reflect that it only works on selected bones, to contrast it to the new function.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 86aa18e5739..a09c3e361b6 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -207,9 +207,14 @@ void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* Evaluate the action and apply it to the pose. If any pose bones are selected, only FCurves that
* relate to those bones are evaluated. */
-void BKE_pose_apply_action(struct Object *ob,
- struct bAction *action,
- struct AnimationEvalContext *anim_eval_context);
+void BKE_pose_apply_action_selected_bones(struct Object *ob,
+ struct bAction *action,
+ struct AnimationEvalContext *anim_eval_context);
+/* Evaluate the action and apply it to the pose. Ignore selection state of the bones. */
+void BKE_pose_apply_action_all_bones(struct Object *ob,
+ struct bAction *action,
+ struct AnimationEvalContext *anim_eval_context);
+
void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]);
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]);