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authorCampbell Barton <ideasman42@gmail.com>2013-08-17 08:48:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-08-17 08:48:34 +0400
commit9d4bf6b37bf5ec29f4c8a3ba00bef555a9fce33f (patch)
tree3f8fd826fc71df26e126218e6ca6bc2a732174d8 /source/blender/blenkernel/BKE_armature.h
parent82c845425f0a5e2805ed7e9f6cb74920fa96229f (diff)
change CHECK_TYPE_INLINE macro not to add the pointer in the macro.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index fb9e9f4e691..9bdc5b0fc8f 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -132,8 +132,8 @@ Mat4 *b_bone_spline_setup(struct bPoseChannel *pchan, int rest);
/* like EBONE_VISIBLE */
#define PBONE_VISIBLE(arm, bone) ( \
- CHECK_TYPE_INLINE(arm, bArmature), \
- CHECK_TYPE_INLINE(bone, Bone), \
+ CHECK_TYPE_INLINE(arm, bArmature *), \
+ CHECK_TYPE_INLINE(bone, Bone *), \
(((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) \
)