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authorCampbell Barton <ideasman42@gmail.com>2012-09-05 07:45:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-05 07:45:32 +0400
commita512cac545dcb233e9487b327cf18da58bd61218 (patch)
tree795fb3fd90960f602f1eb671e992b6928f907d17 /source/blender/blenkernel/BKE_armature.h
parent84dc5c2992553270d267ac8c0e06defd1c78238e (diff)
code cleanup: move get_selected_defgroups into object_deform.c and make it behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 44e47e779e7..d750e88ac04 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -101,8 +101,6 @@ void get_objectspace_bone_matrix(struct Bone *bone, float M_accumulatedMatrix[][
void vec_roll_to_mat3(const float vec[3], const float roll, float mat[][3]);
void mat3_to_vec_roll(float mat[][3], float *vec, float *roll);
-int get_selected_defgroups(struct Object *ob, char *defbase_sel, int defbase_len);
-
/* Common Conversions Between Co-ordinate Spaces */
void BKE_armature_mat_world_to_pose(struct Object *ob, float inmat[][4], float outmat[][4]);
void BKE_armature_loc_world_to_pose(struct Object *ob, const float inloc[3], float outloc[3]);