diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-23 22:52:31 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-07-23 22:52:31 +0400 |
commit | 948f27c0d888bbfe0f10c4350b4269166568b40d (patch) | |
tree | 2d582413b47bdddc8393c1815f8d7a1184bd4367 /source/blender/blenkernel/BKE_armature.h | |
parent | 6e98a38ea2268fdd96acd6c280286001bca949f6 (diff) |
Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode
for an Armature, you can just select another Object or Armature.
- The old PoseMode options (transform, insert keys etc) are accessible
with making the Armature Object 'active' (and have object in PoseMode).
- At this moment no multiple Poses can be transformed/edited at the same
time.
- The old hotkey CTRL+TAB, and view3d header menu, still work to set an
Object's PoseMode
It was quite a lot recode, so tests & reports are welcome.
Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using
only the line between root and tip of the Bone.
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 5b71c5a5917..6fbf453b469 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -78,7 +78,6 @@ void calc_armature_deform (struct Object *ob, float *co, int index); void init_armature_deform(struct Object *parent, struct Object *ob); struct bArmature* get_armature (struct Object* ob); struct Bone *get_named_bone (struct bArmature *arm, const char *name); -struct Bone *get_indexed_bone (struct Object *ob, int index); float dist_to_bone (float vec[3], float b1[3], float b2[3]); |