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authorJulian Eisel <julian@blender.org>2020-12-12 01:16:29 +0300
committerJulian Eisel <julian@blender.org>2020-12-15 19:03:00 +0300
commitc25e0310497f5228bd04992d6bcd84481d0b0c5b (patch)
tree46ba57daa8c534854742500e15fd2f84f6efa455 /source/blender/blenkernel/BKE_asset.h
parentb71eb3a105b8f7fb216a48082386215a6ea81cc4 (diff)
Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
Diffstat (limited to 'source/blender/blenkernel/BKE_asset.h')
-rw-r--r--source/blender/blenkernel/BKE_asset.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_asset.h b/source/blender/blenkernel/BKE_asset.h
index edd49dd9851..20df6109c13 100644
--- a/source/blender/blenkernel/BKE_asset.h
+++ b/source/blender/blenkernel/BKE_asset.h
@@ -46,6 +46,9 @@ struct AssetTagEnsureResult BKE_asset_metadata_tag_ensure(struct AssetMetaData *
const char *name);
void BKE_asset_metadata_tag_remove(struct AssetMetaData *asset_data, struct AssetTag *tag);
+struct PreviewImage *BKE_asset_metadata_preview_get_from_id(const struct AssetMetaData *asset_data,
+ const struct ID *owner_id);
+
void BKE_asset_metadata_write(struct BlendWriter *writer, struct AssetMetaData *asset_data);
void BKE_asset_metadata_read(struct BlendDataReader *reader, struct AssetMetaData *asset_data);