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authorSybren A. Stüvel <sybren@blender.org>2021-09-28 18:32:54 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-09-28 18:32:58 +0300
commit34ba6968b2d4b4803652c3c109963a2de4b070ee (patch)
tree26cf05b9a2e829a76567f91a52428dae4870a6ca /source/blender/blenkernel/BKE_asset_catalog.hh
parentf17ca53cdd2f3e3f4ccfcae404deebb02ead158d (diff)
Cleanup: asset catalog service, remove obsolete `write_to_disk` function
Remove `AssetCatalogService::write_to_disk()` function. It has been superseded by `write_to_disk_on_blendfile_save()`; the handful of test functions that called the old function have been adjusted to use the new one. No functional changes to Blender itself.
Diffstat (limited to 'source/blender/blenkernel/BKE_asset_catalog.hh')
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog.hh11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index 9b8b99f8f6d..cae476708cd 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -65,15 +65,6 @@ class AssetCatalogService {
void load_from_disk(const CatalogFilePath &file_or_directory_path);
/**
- * Write the catalog definitions to disk.
- * The provided directory path is only used when there is no CDF loaded from disk yet but assets
- * still have to be saved.
- *
- * Return true on success, which either means there were no in-memory categories to save, or the
- * save was successful. */
- bool write_to_disk(const CatalogFilePath &directory_for_new_files);
-
- /**
* Write the catalog definitions to disk in response to the blend file being saved.
*
* The location where the catalogs are saved is variable, and depends on the location of the
@@ -90,7 +81,7 @@ class AssetCatalogService {
*
* Return true on success, which either means there were no in-memory categories to save,
* or the save was successful. */
- bool write_to_disk_on_blendfile_save(const char *blend_file_path);
+ bool write_to_disk_on_blendfile_save(const CatalogFilePath &blend_file_path);
/**
* Merge on-disk changes into the in-memory asset catalogs.