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authorSybren A. Stüvel <sybren@blender.org>2021-10-01 17:07:05 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-10-01 17:15:50 +0300
commitf497e471f8663498596725c09702b5b6da39b707 (patch)
treeb4af74592302908363a3b6638aa72818748c5a67 /source/blender/blenkernel/BKE_asset_catalog.hh
parent3be4cb5b279165bb09df53f24f654f688a2f2e0f (diff)
Asset Catalogs: always have an Asset Catalog Tree available
Always create an `AssetCatalogTree` in the `AssetCatalogService`. This ensures that newly-created catalogs are immediately visible in the UI (because they insert themselves into an already-existing tree).
Diffstat (limited to 'source/blender/blenkernel/BKE_asset_catalog.hh')
-rw-r--r--source/blender/blenkernel/BKE_asset_catalog.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh
index 65082f06f3a..8afc4fe2ad2 100644
--- a/source/blender/blenkernel/BKE_asset_catalog.hh
+++ b/source/blender/blenkernel/BKE_asset_catalog.hh
@@ -134,7 +134,7 @@ class AssetCatalogService {
Map<CatalogID, std::unique_ptr<AssetCatalog>> catalogs_;
Map<CatalogID, std::unique_ptr<AssetCatalog>> deleted_catalogs_;
std::unique_ptr<AssetCatalogDefinitionFile> catalog_definition_file_;
- std::unique_ptr<AssetCatalogTree> catalog_tree_;
+ std::unique_ptr<AssetCatalogTree> catalog_tree_ = std::make_unique<AssetCatalogTree>();
CatalogFilePath asset_library_root_;
void load_directory_recursive(const CatalogFilePath &directory_path);