diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-09-24 04:31:23 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-09-24 04:31:23 +0300 |
commit | bc65c7d0e579c19169baf8be609afa066712c2cc (patch) | |
tree | ae61716f08a9351c2cbd7940ddd0278863eb0e37 /source/blender/blenkernel/BKE_asset_catalog.hh | |
parent | 599d96e8f96f2fd40c51c9949091559b5f162869 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/blenkernel/BKE_asset_catalog.hh')
-rw-r--r-- | source/blender/blenkernel/BKE_asset_catalog.hh | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/BKE_asset_catalog.hh b/source/blender/blenkernel/BKE_asset_catalog.hh index 0401fae7126..5fd68e33f4a 100644 --- a/source/blender/blenkernel/BKE_asset_catalog.hh +++ b/source/blender/blenkernel/BKE_asset_catalog.hh @@ -69,7 +69,7 @@ class AssetCatalogService { * still have to be saved. * * Return true on success, which either means there were no in-memory categories to save, or the - * save was succesfful. */ + * save was successful. */ bool write_to_disk(const CatalogFilePath &directory_for_new_files); /** @@ -96,7 +96,7 @@ class AssetCatalogService { AssetCatalogTree *get_catalog_tree(); - /** Return true iff there are no catalogs known. */ + /** Return true only if there are no catalogs known. */ bool is_empty() const; protected: @@ -196,7 +196,7 @@ class AssetCatalogDefinitionFile { bool write_to_disk(const CatalogFilePath &dest_file_path) const; bool contains(CatalogID catalog_id) const; - /* Add a new catalog. Undefined behaviour if a catalog with the same ID was already added. */ + /* Add a new catalog. Undefined behavior if a catalog with the same ID was already added. */ void add_new(AssetCatalog *catalog); using AssetCatalogParsedFn = FunctionRef<bool(std::unique_ptr<AssetCatalog>)>; @@ -230,9 +230,9 @@ class AssetCatalog { CatalogPath path; /** * Simple, human-readable name for the asset catalog. This is stored on assets alongside the - * catalog ID; the catalog ID is a UUID that is not human-readable, so to avoid complete dataloss - * when the catalog definition file gets lost, we also store a human-readable simple name for the - * catalog. */ + * catalog ID; the catalog ID is a UUID that is not human-readable, + * so to avoid complete data-loss when the catalog definition file gets lost, + * we also store a human-readable simple name for the catalog. */ std::string simple_name; struct Flags { @@ -242,7 +242,7 @@ class AssetCatalog { } flags; /** - * Create a new Catalog with the given path, auto-generating a sensible catalog simplename. + * Create a new Catalog with the given path, auto-generating a sensible catalog simple-name. * * NOTE: the given path will be cleaned up (trailing spaces removed, etc.), so the returned * `AssetCatalog`'s path differ from the given one. |