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authorHans Goudey <h.goudey@me.com>2022-11-11 04:14:48 +0300
committerHans Goudey <h.goudey@me.com>2022-11-11 04:41:13 +0300
commit9465b109af0b70244a36f9e68493e316d9f8b56f (patch)
treec4d933bf09f8313071556063156538ec3356b24c /source/blender/blenkernel/BKE_asset_representation.hh
parent026d21a225521670c6b5083da9da61227da69e65 (diff)
parentca1642cd0c5cdf634fe2022c955d93983de95934 (diff)
Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-generic
Diffstat (limited to 'source/blender/blenkernel/BKE_asset_representation.hh')
-rw-r--r--source/blender/blenkernel/BKE_asset_representation.hh64
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_asset_representation.hh b/source/blender/blenkernel/BKE_asset_representation.hh
new file mode 100644
index 00000000000..edaa5a203ba
--- /dev/null
+++ b/source/blender/blenkernel/BKE_asset_representation.hh
@@ -0,0 +1,64 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup bke
+ */
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "BLI_string_ref.hh"
+
+struct AssetMetaData;
+struct ID;
+
+namespace blender::bke {
+
+/**
+ * \brief Abstraction to reference an asset, with necessary data for display & interaction.
+ *
+ * https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Representation
+ */
+class AssetRepresentation {
+ friend struct AssetLibrary;
+
+ struct ExternalAsset {
+ std::string name;
+ std::unique_ptr<AssetMetaData> metadata_ = nullptr;
+ };
+
+ /** Indicate if this is a local or external asset, and as such, which of the union members below
+ * should be used. */
+ const bool is_local_id_ = false;
+
+ union {
+ ExternalAsset external_asset_;
+ ID *local_asset_id_ = nullptr; /* Non-owning. */
+ };
+
+ public:
+ /** Constructs an asset representation for an external ID. The asset will not be editable. */
+ explicit AssetRepresentation(StringRef name, std::unique_ptr<AssetMetaData> metadata);
+ /** Constructs an asset representation for an ID stored in the current file. This makes the asset
+ * local and fully editable. */
+ explicit AssetRepresentation(ID &id);
+ AssetRepresentation(AssetRepresentation &&other);
+ /* Non-copyable type. */
+ AssetRepresentation(const AssetRepresentation &other) = delete;
+ ~AssetRepresentation();
+
+ /* Non-move-assignable type. Move construction is fine, but treat the "identity" (e.g. local vs
+ * external asset) of an asset representation as immutable. */
+ AssetRepresentation &operator=(AssetRepresentation &&other) = delete;
+ /* Non-copyable type. */
+ AssetRepresentation &operator=(const AssetRepresentation &other) = delete;
+
+ StringRefNull get_name() const;
+ AssetMetaData &get_metadata() const;
+ /** Returns if this asset is stored inside this current file, and as such fully editable. */
+ bool is_local_id() const;
+};
+
+} // namespace blender::bke