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author | Charlie Jolly <charlie> | 2021-03-13 19:49:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-13 19:49:56 +0300 |
commit | 670453d1ecdbb43a552b2f607cac9d1b84f09d6c (patch) | |
tree | d2d8e8180959124c3dc912c27b91986d135f9f49 /source/blender/blenkernel/BKE_attribute.h | |
parent | 8ab6450abbbb8d30db33d006fcbea543beb82e6c (diff) |
Geometry Nodes: Add Attribute Convert node
The Attribute Convert node provides functionality to change attributes
between different domains and data types. Before it was impossible to
write to a UV Map attribute with the attribute math nodes since they
did not output a 2D vector type. This makes it possible to
"convert into" a UV map attribute.
The data type conversion uses the implicit conversions provided by
`\nodes\intern\node_tree_multi_function.cc`.
The `Auto` domain mode chooses the domain based on the following rules:
1. If the result attribute already exists, use that domain.
2. If the result attribute doesn't exist, use the source attribute domain.
3. Otherwise use the default domain (points).
See {T85700}
Differential Revision: https://developer.blender.org/D10624
Diffstat (limited to 'source/blender/blenkernel/BKE_attribute.h')
-rw-r--r-- | source/blender/blenkernel/BKE_attribute.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute.h b/source/blender/blenkernel/BKE_attribute.h index 574d9904dc4..a98bfd1e3df 100644 --- a/source/blender/blenkernel/BKE_attribute.h +++ b/source/blender/blenkernel/BKE_attribute.h @@ -39,6 +39,7 @@ struct ReportList; /* Attribute.domain */ typedef enum AttributeDomain { + ATTR_DOMAIN_AUTO = -1, /* Use for nodes to choose automatically based on other data. */ ATTR_DOMAIN_POINT = 0, /* Mesh, Hair or PointCloud Point */ ATTR_DOMAIN_EDGE = 1, /* Mesh Edge */ ATTR_DOMAIN_CORNER = 2, /* Mesh Corner */ |