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authorHans Goudey <h.goudey@me.com>2021-06-02 15:24:42 +0300
committerHans Goudey <h.goudey@me.com>2021-06-02 15:24:42 +0300
commit34f99bc6be3c343dd371e1f877e972cc80dd396d (patch)
tree0d967f7625939ce3fc111725355f564443c3836c /source/blender/blenkernel/BKE_attribute_access.hh
parent6cd64f8caacc1a7c679d962a053f73263fc18c2c (diff)
Geometry Nodes: Allow reading converted attribute directly from spline
Often it would be beneficial to avoid the virtual array implementation in `geometry_component_curve.cc` that flattens an attribute for every spline and instead read an attribute separately for every input spline. This commit implements functions to do that. The downside is some code duplication-- we now have two places handling this conversion. However, we can head in this general direction for the attribute API anyway and support accessing attributes in smaller contiguous chunks where necessary. No functional changes in this commit. Differential Revision: https://developer.blender.org/D11456
Diffstat (limited to 'source/blender/blenkernel/BKE_attribute_access.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute_access.hh15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_access.hh b/source/blender/blenkernel/BKE_attribute_access.hh
index c3bc4d3ca4a..381a03d29d7 100644
--- a/source/blender/blenkernel/BKE_attribute_access.hh
+++ b/source/blender/blenkernel/BKE_attribute_access.hh
@@ -333,6 +333,21 @@ class CustomDataAttributes {
void reallocate(const int size);
std::optional<blender::fn::GSpan> get_for_read(const blender::StringRef name) const;
+
+ blender::fn::GVArrayPtr get_for_read(const StringRef name,
+ const CustomDataType data_type,
+ const void *default_value) const;
+
+ template<typename T>
+ blender::fn::GVArray_Typed<T> get_for_read(const blender::StringRef name,
+ const T &default_value) const
+ {
+ const blender::fn::CPPType &cpp_type = blender::fn::CPPType::get<T>();
+ const CustomDataType type = blender::bke::cpp_type_to_custom_data_type(cpp_type);
+ GVArrayPtr varray = this->get_for_read(name, type, &default_value);
+ return blender::fn::GVArray_Typed<T>(std::move(varray));
+ }
+
std::optional<blender::fn::GMutableSpan> get_for_write(const blender::StringRef name);
bool create(const blender::StringRef name, const CustomDataType data_type);
bool create_by_move(const blender::StringRef name, const CustomDataType data_type, void *buffer);