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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-04-04 17:02:12 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-04-04 17:02:12 +0400 |
commit | 709e4b309e21a0e2b7569924446b0295382e8b82 (patch) | |
tree | de54b839b253597cdca0c3f9cb3af0a979ba2ed0 /source/blender/blenkernel/BKE_blender.h | |
parent | 265cdf29fb62a6dc437ccafddc33045e5b32f9cf (diff) |
Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.
Diffstat (limited to 'source/blender/blenkernel/BKE_blender.h')
-rw-r--r-- | source/blender/blenkernel/BKE_blender.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index f222db71455..9d122453f2a 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -44,7 +44,7 @@ extern "C" { * and keep comment above the defines. * Use STRINGIFY() rather then defining with quotes */ #define BLENDER_VERSION 256 -#define BLENDER_SUBVERSION 5 +#define BLENDER_SUBVERSION 6 #define BLENDER_MINVERSION 250 #define BLENDER_MINSUBVERSION 0 |