diff options
author | Alexander Gavrilov <angavrilov@gmail.com> | 2019-12-17 16:11:31 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2020-01-18 11:43:31 +0300 |
commit | 966383138a42924b155e237a6dc32c22ace49b68 (patch) | |
tree | c5747accf220502938d745db81b30a6635bf4202 /source/blender/blenkernel/BKE_blender_version.h | |
parent | 1f92e9903fb7169641244a6d049158c7847312ac (diff) |
Weight Paint: implement a red shade for bones with locked weights.
Blender supports locking vertex groups to prevent changes to the
weights. However, as mentioned in comments for D3837, it is hard
to use this because there is no interface for locking in 3D View.
This adds a red shade to bones that are associated with a locked
weight group during weight paint mode, as the first step to adding
such interface. The next step is adding a pie menu for lock/unlock.
Differential Revision: https://developer.blender.org/D6533
Diffstat (limited to 'source/blender/blenkernel/BKE_blender_version.h')
-rw-r--r-- | source/blender/blenkernel/BKE_blender_version.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index dd3e381ef5d..4fcb10b29f3 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -27,7 +27,7 @@ * \note Use #STRINGIFY() rather than defining with quotes. */ #define BLENDER_VERSION 283 -#define BLENDER_SUBVERSION 0 +#define BLENDER_SUBVERSION 1 /** Several breakages with 280, e.g. collections vs layers. */ #define BLENDER_MINVERSION 280 #define BLENDER_MINSUBVERSION 0 |