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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-24 17:15:57 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-01-24 17:34:47 +0300 |
commit | 3a527357a556491406ee9d33a79ab0af5f79e326 (patch) | |
tree | eeeb4ca63e69f2fc4a56ba33450f6c80ce90ca44 /source/blender/blenkernel/BKE_blender_version.h | |
parent | f172cea484c1f3b4083e7e1574bd33a2c6873f93 (diff) |
Cycles: change default displacement method to bump mapping again.
Even though it makes sense logically to have displacement actually displace
the mesh, this is causing a lot of confusion for existing users that are used
to the previous behavior. Further, since Eevee does not support displacement
yet and the discrepancy between the viewport and final render is problematic.
Diffstat (limited to 'source/blender/blenkernel/BKE_blender_version.h')
-rw-r--r-- | source/blender/blenkernel/BKE_blender_version.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 16115203294..7cd023f89f5 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -28,7 +28,7 @@ * and keep comment above the defines. * Use STRINGIFY() rather than defining with quotes */ #define BLENDER_VERSION 279 -#define BLENDER_SUBVERSION 6 +#define BLENDER_SUBVERSION 7 /* Several breakages with 270, e.g. constraint deg vs rad */ #define BLENDER_MINVERSION 270 #define BLENDER_MINSUBVERSION 6 |