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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
commitafb4b65167165613f177a531bd3d4dcb3649c1c6 (patch)
tree32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/blenkernel/BKE_boids.h
parent638b084f824bc345468bc8e02422b5da65a641a7 (diff)
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
Diffstat (limited to 'source/blender/blenkernel/BKE_boids.h')
-rw-r--r--source/blender/blenkernel/BKE_boids.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_boids.h b/source/blender/blenkernel/BKE_boids.h
index bb724c6632e..582cd0cef8d 100644
--- a/source/blender/blenkernel/BKE_boids.h
+++ b/source/blender/blenkernel/BKE_boids.h
@@ -36,6 +36,8 @@
#include "DNA_boid_types.h"
+struct RNG;
+
typedef struct BoidBrainData {
struct ParticleSimulationData *sim;
struct ParticleSettings *part;
@@ -47,6 +49,8 @@ typedef struct BoidBrainData {
float goal_co[3];
float goal_nor[3];
float goal_priority;
+
+ struct RNG *rng;
} BoidBrainData;
void boids_precalc_rules(struct ParticleSettings *part, float cfra);