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authorJanne Karhu <jhkarh@gmail.com>2009-09-18 02:00:49 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-09-18 02:00:49 +0400
commit08e2da590f812860ae14fff4d4e22e98cbd3528c (patch)
tree4d48020f2df3dacee58809085ba4adcb8435933e /source/blender/blenkernel/BKE_boids.h
parent69e919530e179c0ac251534003e3ab8f540e82fe (diff)
Particles cleanup, optimizations and some small new stuff.
New stuff - Bending springs for hair dynamics. Code cleanup & optimization - Disabled reactor particles temporarily for cleanup, it's a clumsy system that will be replaced with something better. - Removed child seams, something better will come here too :) - Normal particle drawing data is now saved between redraws if the particles don't move between redraws. * For example rotating the 3d view is now realtime even with 1M particles. - Many random values for particles now come from a lookup table making things much faster. - Most accessed small point cache functions are now much faster as macros. - Lot's of general code cleanup. - Nothing big should have changed so if something doesn't work like it used to it's probably just a typo somewhere :)
Diffstat (limited to 'source/blender/blenkernel/BKE_boids.h')
-rw-r--r--source/blender/blenkernel/BKE_boids.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_boids.h b/source/blender/blenkernel/BKE_boids.h
index acceff863b9..fb65c9c8920 100644
--- a/source/blender/blenkernel/BKE_boids.h
+++ b/source/blender/blenkernel/BKE_boids.h
@@ -35,9 +35,7 @@
#include "DNA_boid_types.h"
typedef struct BoidBrainData {
- Scene *scene;
- struct Object *ob;
- struct ParticleSystem *psys;
+ struct ParticleSimulationData *sim;
struct ParticleSettings *part;
float timestep, cfra, dfra;
float wanted_co[3], wanted_speed;