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authorDaniel Dunbar <daniel@zuster.org>2005-09-03 21:22:29 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-09-03 21:22:29 +0400
commita77e3482f227ef8dc32b64e3b64dd30dc87cb9b9 (patch)
tree6c2afb9952cc9e4ff03a559e17373b2e5606010c /source/blender/blenkernel/BKE_booleanops.h
parente0c7d270d944878bac16f3d19eba5a162efbbaa7 (diff)
Saturday morning first cup of coffee hack (yeah, its a late
morning) - fun for the whole family, boolean mesh modifier... doesn't work with layered modifiers yet (just uses base mesh), although may god have mercy on your soul if you want to run boolean on a subsurf anyway - added displistmesh_add_edges This exposes a bug in boolean, apparently the output is somehow random (hash on alloc'd pointer value perhaps) which is sortof lame. It also makes more apparent the desire for some level of control over dep graph evaluation during editmode (at the moment dep graph is reevaluated for a mesh object in editmode, but since mesh changes are on editmesh other objects don't really see any change, so it is a wasted recalc).
Diffstat (limited to 'source/blender/blenkernel/BKE_booleanops.h')
-rw-r--r--source/blender/blenkernel/BKE_booleanops.h12
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_booleanops.h b/source/blender/blenkernel/BKE_booleanops.h
index c3dcb320b5b..f033dd70003 100644
--- a/source/blender/blenkernel/BKE_booleanops.h
+++ b/source/blender/blenkernel/BKE_booleanops.h
@@ -55,6 +55,8 @@ NewBooleanMesh(
int op_type
);
+struct DispListMesh *NewBooleanMeshDLM(struct Object *ob, struct Object *ob_select, int int_op_type);
+
/**
* Functions exposed for use by BKE_booleanops_mesh
@@ -81,16 +83,6 @@ FreeMeshDescriptors(
struct CSG_VertexIteratorDescriptor * vertex_it
);
-extern
- int
-ConvertCSGDescriptorsToMeshObject(
- struct Object *ob,
- struct CSG_MeshPropertyDescriptor * props,
- struct CSG_FaceIteratorDescriptor * face_it,
- struct CSG_VertexIteratorDescriptor * vertex_it,
- float parinv[][4]
-);
-
/**
* This little function adds a new mesh object
* to the blender object list. It uses ob to duplicate