diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-09-03 21:22:29 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-09-03 21:22:29 +0400 |
commit | a77e3482f227ef8dc32b64e3b64dd30dc87cb9b9 (patch) | |
tree | 6c2afb9952cc9e4ff03a559e17373b2e5606010c /source/blender/blenkernel/BKE_booleanops.h | |
parent | e0c7d270d944878bac16f3d19eba5a162efbbaa7 (diff) |
Saturday morning first cup of coffee hack (yeah, its a late
morning)
- fun for the whole family, boolean mesh modifier... doesn't work
with layered modifiers yet (just uses base mesh), although may
god have mercy on your soul if you want to run boolean on a
subsurf anyway
- added displistmesh_add_edges
This exposes a bug in boolean, apparently the output is somehow
random (hash on alloc'd pointer value perhaps) which is sortof
lame.
It also makes more apparent the desire for some level of control
over dep graph evaluation during editmode (at the moment dep
graph is reevaluated for a mesh object in editmode, but since
mesh changes are on editmesh other objects don't really see
any change, so it is a wasted recalc).
Diffstat (limited to 'source/blender/blenkernel/BKE_booleanops.h')
-rw-r--r-- | source/blender/blenkernel/BKE_booleanops.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/source/blender/blenkernel/BKE_booleanops.h b/source/blender/blenkernel/BKE_booleanops.h index c3dcb320b5b..f033dd70003 100644 --- a/source/blender/blenkernel/BKE_booleanops.h +++ b/source/blender/blenkernel/BKE_booleanops.h @@ -55,6 +55,8 @@ NewBooleanMesh( int op_type ); +struct DispListMesh *NewBooleanMeshDLM(struct Object *ob, struct Object *ob_select, int int_op_type); + /** * Functions exposed for use by BKE_booleanops_mesh @@ -81,16 +83,6 @@ FreeMeshDescriptors( struct CSG_VertexIteratorDescriptor * vertex_it ); -extern - int -ConvertCSGDescriptorsToMeshObject( - struct Object *ob, - struct CSG_MeshPropertyDescriptor * props, - struct CSG_FaceIteratorDescriptor * face_it, - struct CSG_VertexIteratorDescriptor * vertex_it, - float parinv[][4] -); - /** * This little function adds a new mesh object * to the blender object list. It uses ob to duplicate |