diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2013-01-02 01:23:12 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2013-01-02 01:23:12 +0400 |
commit | 59893d9d5b0e1c0d39b629e7d25e94c467eb5997 (patch) | |
tree | 1193575560a0faf02787caeccfd43a4f04023394 /source/blender/blenkernel/BKE_brush.h | |
parent | 0f3931dee4fb38e2447d05cebb41cc26041be82a (diff) |
Code cleanup:
Separate 2D painting functions away from brush.c, which should implement
the brush API and into its own file, paint_2D.c.
Ideally projective texturing and 2D painting should be totally separate,
however functionality is still interleaved mostly in the
BKE_brush_painter_paint function. The functionality of this function can
possibly be done using the brush stroke functions instead.
Diffstat (limited to 'source/blender/blenkernel/BKE_brush.h')
-rw-r--r-- | source/blender/blenkernel/BKE_brush.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h index cbffb6c0cea..248fe9c8968 100644 --- a/source/blender/blenkernel/BKE_brush.h +++ b/source/blender/blenkernel/BKE_brush.h @@ -99,6 +99,7 @@ float BKE_brush_unprojected_radius_get(const struct Scene *scene, struct Brush * void BKE_brush_unprojected_radius_set(struct Scene *scene, struct Brush *brush, float value); float BKE_brush_alpha_get(const struct Scene *scene, struct Brush *brush); +void BKE_brush_alpha_set(Scene *scene, struct Brush *brush, float alpha); float BKE_brush_weight_get(const Scene *scene, struct Brush *brush); void BKE_brush_weight_set(const Scene *scene, struct Brush *brush, float value); |