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authorCampbell Barton <campbell@blender.org>2022-10-19 06:07:36 +0300
committerCampbell Barton <campbell@blender.org>2022-10-19 06:07:36 +0300
commite4c5a46c1294eefd7464395bca9551b9ca866aea (patch)
tree837f6be87ae4e500cfe9a1d83f94037b9e641fa8 /source/blender/blenkernel/BKE_brush.h
parentc9f13788639790aba02acb3376dc505043dae175 (diff)
Cleanup: remove NDOF_BUTTON_NONE from the range of usable buttons
This is used to represent unknown state, so there is no need to be able to store it's pressed state.
Diffstat (limited to 'source/blender/blenkernel/BKE_brush.h')
-rw-r--r--source/blender/blenkernel/BKE_brush.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 8f069841fbc..a763b3d12c2 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -126,7 +126,7 @@ float BKE_brush_sample_masktex(const struct Scene *scene,
* Get the mask texture for this given object mode.
*
* This is preferred above using mtex/mask_mtex attributes directly as due to legacy these
- * attributes got switched in sculpt mode.
+ * attributes got switched in sculpt mode.
*/
const struct MTex *BKE_brush_mask_texture_get(const struct Brush *brush,
const eObjectMode object_mode);