diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-30 10:07:42 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-30 10:07:42 +0400 |
commit | 63f05576b840c597f91414fd2ca6db8ca869e3e9 (patch) | |
tree | e6d0bbd3dc57e67a0799a5fc066e72c8f630abc7 /source/blender/blenkernel/BKE_brush.h | |
parent | b735402c19782402e4a9970280cd3a3c8457296f (diff) |
More image painting fixes:
* 2D image painting support for masking to limit the max contribution of a stroke
to a pixel, to get it working compatible with projection painting. Not strictly
a bugfix, but the inconsistency here was annoying.
* Fix python errors in Texture Mask panel in image editor, was missing overlay
options.
* Clamp paint mask to 0..1 in case some texture exceeds it, this could give black
pixels due to integer overflow.
Diffstat (limited to 'source/blender/blenkernel/BKE_brush.h')
-rw-r--r-- | source/blender/blenkernel/BKE_brush.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h index 452030d05e6..863d7b05693 100644 --- a/source/blender/blenkernel/BKE_brush.h +++ b/source/blender/blenkernel/BKE_brush.h @@ -82,7 +82,7 @@ float BKE_brush_sample_tex_2D(const struct Scene *scene, struct Brush *brush, co float BKE_brush_sample_masktex(const Scene *scene, struct Brush *br, const float point[3], const int thread, struct ImagePool *pool); void BKE_brush_imbuf_new(const struct Scene *scene, struct Brush *brush, short flt, short texfalloff, int size, - struct ImBuf **imbuf, int use_color_correction); + struct ImBuf **imbuf, bool use_color_correction, bool use_brush_alpha); /* texture */ unsigned int *BKE_brush_gen_texture_cache(struct Brush *br, int half_side); |