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authorAntony Riakiotakis <kalast@gmail.com>2013-03-27 01:34:39 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-03-27 01:34:39 +0400
commit1942452ce52fa917198fee6f389f1bc7e4c620fe (patch)
treec0c8eb94447eee93bdea2e10fd3cc313546c7b01 /source/blender/blenkernel/BKE_brush.h
parent974d73bfbfbd3f10ad28c3da52e2a6cd84a3b8b8 (diff)
Paint system:
Random texture mapping * Support for 2d painting. * Better random generation and useof the result.
Diffstat (limited to 'source/blender/blenkernel/BKE_brush.h')
-rw-r--r--source/blender/blenkernel/BKE_brush.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 17ef8e901f4..503c7a7f435 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -67,6 +67,7 @@ int BKE_brush_clone_image_delete(struct Brush *brush);
/* jitter */
void BKE_brush_jitter_pos(const struct Scene *scene, struct Brush *brush,
const float pos[2], float jitterpos[2]);
+void BKE_brush_randomize_texture_coordinates(struct UnifiedPaintSettings *ups);
/* brush curve */
void BKE_brush_curve_preset(struct Brush *b, int preset);