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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-30 20:07:52 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-30 20:07:52 +0400
commit576e579925d205a44dd347fca3646f5c749a60a6 (patch)
tree3184282505f00cb7514384d2f1b6bdfc433ede6e /source/blender/blenkernel/BKE_brush.h
parent7a0bdbc55016d287278b6818f26dc096eeb9c098 (diff)
More painting fixes:
* 2D image painting with textures that contained alpha did not work correctly, had been broken for a while. * 2D image panels texture (mask) panels showed wrong buttons for texture overlay. * Texture map mode 3D now also uses masking, like Tiled and Stencil the texture does not move along with the brush so it works fine. * 2D image paint View mapping did not work correct, especially noticeable with Rake rotation. * Masking is now disabled for the smear tool, this can't really work because the original image is constantly changing and gave artifacts.
Diffstat (limited to 'source/blender/blenkernel/BKE_brush.h')
-rw-r--r--source/blender/blenkernel/BKE_brush.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 0ae243483dd..60c50b989fb 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -80,8 +80,10 @@ float BKE_brush_sample_tex_3D(const Scene *scene, struct Brush *br, const float
float rgba[4], const int thread, struct ImagePool *pool);
float BKE_brush_sample_masktex(const Scene *scene, struct Brush *br, const float point[3],
const int thread, struct ImagePool *pool);
-void BKE_brush_imbuf_new(const struct Scene *scene, struct Brush *brush, short flt,
- short texfalloff, int size, struct ImBuf **imbuf,
+
+enum BrushImBufFill { BRUSH_IMBUF_MASK, BRUSH_IMBUF_TEX, BRUSH_IMBUF_TEX_MASK };
+void BKE_brush_imbuf_new(const struct Scene *scene, struct Brush *brush, bool use_float,
+ enum BrushImBufFill fill, int size, struct ImBuf **imbuf,
bool use_color_correction, bool use_brush_alpha,
struct ImagePool *pool, struct rctf *mapping);