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author | Hans Goudey <h.goudey@me.com> | 2021-07-02 19:37:01 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-07-02 19:37:01 +0300 |
commit | 5f8969bb4b43afd20cfe859ad5f00c3cdd28bcf1 (patch) | |
tree | d9601691f3167bf9714766bcc0cc4e3cf7d041d7 /source/blender/blenkernel/BKE_bvhutils.h | |
parent | a1609340b436ff58e7e3522cc5e6d3ad1506b3ed (diff) |
Cleanup: Use const mesh to ensure BVH and triangulation cache
As noted in a comment now, these functions only update a cache, so they
don't change the logical state of the mesh, which is "it will have the
data when necessary." Using a const argument will help const correctness
when accessing an object's evaluated mesh.
Diffstat (limited to 'source/blender/blenkernel/BKE_bvhutils.h')
-rw-r--r-- | source/blender/blenkernel/BKE_bvhutils.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h index 78908908343..8be2fcbdb83 100644 --- a/source/blender/blenkernel/BKE_bvhutils.h +++ b/source/blender/blenkernel/BKE_bvhutils.h @@ -218,7 +218,7 @@ BVHTree *bvhtree_from_mesh_looptri_ex(struct BVHTreeFromMesh *data, ThreadMutex *mesh_eval_mutex); BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data, - struct Mesh *mesh, + const struct Mesh *mesh, const BVHCacheType bvh_cache_type, const int tree_type); |