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author | Campbell Barton <ideasman42@gmail.com> | 2019-04-27 05:07:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-27 05:07:07 +0300 |
commit | aa42da03859d28900a1d01130f07c38b1e2ad34b (patch) | |
tree | 4d2a9206a19497bfcb0fc34eeb4c9bd87cea300f /source/blender/blenkernel/BKE_bvhutils.h | |
parent | fd1dd1134b5e351955a7323025d4b6cfab4afa50 (diff) |
Cleanup: comments (long lines) in blenkernel
Diffstat (limited to 'source/blender/blenkernel/BKE_bvhutils.h')
-rw-r--r-- | source/blender/blenkernel/BKE_bvhutils.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h index 1d40ba0bc78..4b64b6fa269 100644 --- a/source/blender/blenkernel/BKE_bvhutils.h +++ b/source/blender/blenkernel/BKE_bvhutils.h @@ -84,11 +84,12 @@ typedef struct BVHTreeFromMesh { /** * Builds a bvh tree where nodes are the relevant elements of the given mesh. - * Configures BVHTreeFromMesh. + * Configures #BVHTreeFromMesh. * * The tree is build in mesh space coordinates, this means special care must be made on queries * so that the coordinates and rays are first translated on the mesh local coordinates. - * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it becomes possible to reuse a BVHTree. + * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it + * becomes possible to reuse a #BVHTree. * * free_bvhtree_from_mesh should be called when the tree is no longer needed. */ |