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authorCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-27 05:07:07 +0300
commitaa42da03859d28900a1d01130f07c38b1e2ad34b (patch)
tree4d2a9206a19497bfcb0fc34eeb4c9bd87cea300f /source/blender/blenkernel/BKE_bvhutils.h
parentfd1dd1134b5e351955a7323025d4b6cfab4afa50 (diff)
Cleanup: comments (long lines) in blenkernel
Diffstat (limited to 'source/blender/blenkernel/BKE_bvhutils.h')
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 1d40ba0bc78..4b64b6fa269 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -84,11 +84,12 @@ typedef struct BVHTreeFromMesh {
/**
* Builds a bvh tree where nodes are the relevant elements of the given mesh.
- * Configures BVHTreeFromMesh.
+ * Configures #BVHTreeFromMesh.
*
* The tree is build in mesh space coordinates, this means special care must be made on queries
* so that the coordinates and rays are first translated on the mesh local coordinates.
- * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it becomes possible to reuse a BVHTree.
+ * Reason for this is that bvh_from_mesh_* can use a cache in some cases and so it
+ * becomes possible to reuse a #BVHTree.
*
* free_bvhtree_from_mesh should be called when the tree is no longer needed.
*/