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authorJanne Karhu <jhkarh@gmail.com>2009-10-05 17:25:56 +0400
committerJanne Karhu <jhkarh@gmail.com>2009-10-05 17:25:56 +0400
commit3816554cbc1a40dc5199c8e56e45817ec09128d5 (patch)
tree2005de53d609273352eb2d4054cc03b8df258610 /source/blender/blenkernel/BKE_bvhutils.h
parenta3449771476955fd4a27eadd17ff4dce2655cc16 (diff)
General particle bug fixes + few small goodies
The goodies: * Curves can be used as normal dynamic effectors too with the new "curve" field shape. * Group visualization has optional duplication counts for each object in the specified group. * Object & group visualizations, which are done without taking the dupliobject's global position into account (unless the whole group is used). This is much nicer than the previous behavior, but I added a "Use Global Location" option for those who want to use it the old way. * The active particle system's particles are now drawn a with theme coloured outline instead of pure white. * Added object aligned velocity factors (buttons categorized and re-organized too). Bug fixes: * Absorption didn't work as the ui toggle button was forgotten. * Some other force field ui tweaks. * Crash after adding children and changing trails count. * Display types "cross" and "axis" crashed. * Particles weren't drawn with correct coloring. * Billboards didn't update properly in viewport to camera location changes. * Particle rotation wasn't recreated correctly from point cache. * Changing particles amount crashed sometimes. * Some files with child hair crashed on loading. * Compiler warning fixes. * Adding boids crashed on frame 1;
Diffstat (limited to 'source/blender/blenkernel/BKE_bvhutils.h')
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 66c8d99959a..e2911a30b25 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -57,6 +57,7 @@ typedef struct BVHTreeFromMesh
/* Vertex array, so that callbacks have instante access to data */
struct MVert *vert;
+ struct MEdge *edge; /* only used for BVHTreeFromMeshEdges */
struct MFace *face;
/* radius for raycast */
@@ -96,6 +97,8 @@ BVHTree* bvhtree_from_mesh_verts(struct BVHTreeFromMesh *data, struct DerivedMes
*/
BVHTree* bvhtree_from_mesh_faces(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
+BVHTree* bvhtree_from_mesh_edges(struct BVHTreeFromMesh *data, struct DerivedMesh *mesh, float epsilon, int tree_type, int axis);
+
/*
* Frees data allocated by a call to bvhtree_from_mesh_*.
*/
@@ -109,6 +112,7 @@ void free_bvhtree_from_mesh(struct BVHTreeFromMesh *data);
//Using local coordinates
#define BVHTREE_FROM_FACES 0
#define BVHTREE_FROM_VERTICES 1
+#define BVHTREE_FROM_EDGES 2
typedef LinkNode* BVHCache;