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authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-29 13:23:09 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-10-29 13:23:09 +0300
commit753edafcb77d9aaf07fe869372319b841dd80681 (patch)
tree676445ce05cf2a8a53ced9deedf5bcba37fd9653 /source/blender/blenkernel/BKE_cachefile.h
parent0c13792437b3e501c06605876a0396e187c0f7da (diff)
Alembic: store a pointer to the object reader in the cache modifiers and
constraints. This avoids traversing the archive everytime object data is needed and gives an overall consistent ~2x speedup here with files containing between 136 and 500 Alembic objects. Also this somewhat nicely de- duplicates code between data creation (upon import) and data streaming (modifiers and constraints). The only worying part is what happens when a CacheFile is deleted and/or has its path changed. For now, we traverse the whole scene and for each object using the CacheFile we free the pointer and NULL-ify it (see BKE_cachefile_clean), but at some point this should be re-considered and make use of the dependency graph.
Diffstat (limited to 'source/blender/blenkernel/BKE_cachefile.h')
-rw-r--r--source/blender/blenkernel/BKE_cachefile.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cachefile.h b/source/blender/blenkernel/BKE_cachefile.h
index a55cb51766c..7e1c069df9a 100644
--- a/source/blender/blenkernel/BKE_cachefile.h
+++ b/source/blender/blenkernel/BKE_cachefile.h
@@ -63,6 +63,8 @@ bool BKE_cachefile_filepath_get(
float BKE_cachefile_time_offset(struct CacheFile *cache_file, const float time, const float fps);
+void BKE_cachefile_clean(struct Scene *scene, struct CacheFile *cache_file);
+
#ifdef __cplusplus
}
#endif