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author | Dalai Felinto <dfelinto@gmail.com> | 2019-01-11 23:58:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2019-01-12 02:51:15 +0300 |
commit | ba89b69ebdb47ac81a6081dfd7a1cb0c1e4331a0 (patch) | |
tree | a9eca0704671f9a9894319f67449355043d605e9 /source/blender/blenkernel/BKE_camera.h | |
parent | 9f6e09bd8c14ca7ae61f6f1a0b71801e06429d8b (diff) |
BKE_camera_multiview_model_matrix: Add _scaled version
For drawing it is useful to have the non-normalized version of the matrix.
So we can scale up the cameras drawing accordingly.
Diffstat (limited to 'source/blender/blenkernel/BKE_camera.h')
-rw-r--r-- | source/blender/blenkernel/BKE_camera.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h index d8e2139be83..91f03e46723 100644 --- a/source/blender/blenkernel/BKE_camera.h +++ b/source/blender/blenkernel/BKE_camera.h @@ -140,6 +140,7 @@ void BKE_camera_to_gpu_dof(struct Object *camera, struct GPUFXSettings *r_fx_set struct Object *BKE_camera_multiview_render(struct Scene *scene, struct Object *camera, const char *viewname); void BKE_camera_multiview_view_matrix(struct RenderData *rd, const struct Object *camera, const bool is_left, float r_viewmat[4][4]); void BKE_camera_multiview_model_matrix(struct RenderData *rd, const struct Object *camera, const char *viewname, float r_modelmat[4][4]); +void BKE_camera_multiview_model_matrix_scaled(struct RenderData *rd, const struct Object *camera, const char *viewname, float r_modelmat[4][4]); float BKE_camera_multiview_shift_x(struct RenderData *rd, const struct Object *camera, const char *viewname); void BKE_camera_multiview_params(struct RenderData *rd, struct CameraParams *params, const struct Object *camera, const char *viewname); bool BKE_camera_multiview_spherical_stereo(struct RenderData *rd, const struct Object *camera); |