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authorCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-17 03:37:23 +0400
commit9dd981a44029b612f3925405d964c739dd537b5f (patch)
treed0f01cc43e505a3d04b515b82dd0e21c3f6c6c6f /source/blender/blenkernel/BKE_ccg.h
parent18a7efac14a2743a97c0f64412b5e6657e03113b (diff)
style cleanup: block comments
Diffstat (limited to 'source/blender/blenkernel/BKE_ccg.h')
-rw-r--r--source/blender/blenkernel/BKE_ccg.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_ccg.h b/source/blender/blenkernel/BKE_ccg.h
index 597d6498d99..6d39d42bde5 100644
--- a/source/blender/blenkernel/BKE_ccg.h
+++ b/source/blender/blenkernel/BKE_ccg.h
@@ -38,11 +38,11 @@
struct CCGSubSurf;
/* Each CCGElem is CCGSubSurf's representation of a subdivided
- vertex. All CCGElems in a particular CCGSubSurf have the same
- layout, but the layout can vary from one CCGSubSurf to another. For
- this reason, CCGElem is presented as an opaque pointer, and
- elements should always be accompanied by a CCGKey, which provides
- the necessary offsets to access components of a CCGElem.
+ * vertex. All CCGElems in a particular CCGSubSurf have the same
+ * layout, but the layout can vary from one CCGSubSurf to another. For
+ * this reason, CCGElem is presented as an opaque pointer, and
+ * elements should always be accompanied by a CCGKey, which provides
+ * the necessary offsets to access components of a CCGElem.
*/
typedef struct CCGElem CCGElem;
@@ -50,7 +50,7 @@ typedef struct CCGKey {
int level;
/* number of bytes in each element (one float per layer, plus
- three floats for normals if enabled) */
+ * three floats for normals if enabled) */
int elem_size;
/* number of elements along each side of grid */
@@ -61,11 +61,11 @@ typedef struct CCGKey {
int grid_bytes;
/* currently always the last three floats, unless normals are
- disabled */
+ * disabled */
int normal_offset;
/* offset in bytes of mask value; only valid if 'has_mask' is
- true */
+ * true */
int mask_offset;
int num_layers;