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authorCampbell Barton <ideasman42@gmail.com>2012-03-18 10:49:32 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-18 10:49:32 +0400
commite56f71400060f10f73bed6b5c52fc537e5a0d617 (patch)
treefed5dd6c2872c725fd9484b31c0a56eb7f50d17d /source/blender/blenkernel/BKE_cdderivedmesh.h
parent3633858fdb1104c7b2ec23f3f1d53b6b367ae454 (diff)
ngons draw with uniform normals in object mode now, I had this code disabled for speed (it was being called when it didnt need to), but for CDDM meshes without face normal layers this should still be called.
Diffstat (limited to 'source/blender/blenkernel/BKE_cdderivedmesh.h')
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index 9e2dd778b03..fed200d7be0 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -96,6 +96,7 @@ void CDDM_apply_vert_normals(struct DerivedMesh *cddm, short (*vertNormals)[3]);
/* recalculates vertex and face normals for a CDDerivedMesh
*/
+void CDDM_calc_normals_mapping_ex(struct DerivedMesh *dm, const short only_face_normals);
void CDDM_calc_normals_mapping(struct DerivedMesh *dm);
void CDDM_calc_normals(struct DerivedMesh *dm);
void CDDM_calc_normals_tessface(struct DerivedMesh *dm);