diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:36:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-07-16 20:55:14 +0300 |
commit | 595a491e63d6f3f3462675d38cfa71b4e784fe9c (patch) | |
tree | df32ec17691b9280d7b2fa675cd5e5a0f87ea849 /source/blender/blenkernel/BKE_cdderivedmesh.h | |
parent | c8f6313487dfbbee030c6796220cc0d91228d658 (diff) |
Add tessellation data to DerivedMesh (LoopTri)
This stores loop indices into the loop array giving easier acess
to data such as vertex-colors and UV's,
removing the need to store an MFace duplicate of custom-data.
This doesn't yet move all internal code from MFace to LoopTri just yet.
Only applies to:
- opengl drawing
- sculpting (pbvh)
- vertex/weight paint
Thanks to @psy-fi for review, fixes and improvements to drawing!
Diffstat (limited to 'source/blender/blenkernel/BKE_cdderivedmesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_cdderivedmesh.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h index 59ec316a403..c7ad6419560 100644 --- a/source/blender/blenkernel/BKE_cdderivedmesh.h +++ b/source/blender/blenkernel/BKE_cdderivedmesh.h @@ -125,6 +125,8 @@ void CDDM_calc_edges(struct DerivedMesh *dm); void CDDM_recalc_tessellation(struct DerivedMesh *dm); void CDDM_recalc_tessellation_ex(struct DerivedMesh *dm, const bool do_face_nor_cpy); +void CDDM_recalc_looptri(struct DerivedMesh *dm); + /* lowers the number of vertices/edges/faces in a CDDerivedMesh * the layer data stays the same size */ |