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authorLukas Tönne <lukas.toenne@gmail.com>2014-08-26 21:29:16 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:21 +0300
commit5f41b19463bb4af38880ecda0839c2a20cf45d74 (patch)
tree42ec2f12bad4e876ec304f34afc73ff5687287d8 /source/blender/blenkernel/BKE_cloth.h
parent4cd6111159715f8efb52d7ce38f99d0bdb8f0cb5 (diff)
New voxel texture mode "Hair", for displaying the internal hair volume
structure as a texture. This is mostly a debugging feature that may be removed again later.
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 757d63e6ec1..a6e1058f86e 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -42,6 +42,7 @@ struct MFace;
struct DerivedMesh;
struct ClothModifierData;
struct CollisionTree;
+struct VoxelData;
#define DO_INLINE MALWAYS_INLINE
@@ -196,6 +197,8 @@ int implicit_free (struct ClothModifierData *clmd );
int implicit_solver (struct Object *ob, float frame, struct ClothModifierData *clmd, struct ListBase *effectors );
void implicit_set_positions (struct ClothModifierData *clmd );
+bool implicit_hair_volume_get_texture_data(struct Object *UNUSED(ob), struct ClothModifierData *clmd, struct ListBase *UNUSED(effectors), struct VoxelData *vd);
+
/////////////////////////////////////////////////
// cloth.c
////////////////////////////////////////////////