diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-11-17 21:44:42 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:08 +0300 |
commit | d031831a05b0717348df7747c251f623d0d61f55 (patch) | |
tree | 5e003e18c932f372e262f68eb0a6a5c3df7c654a /source/blender/blenkernel/BKE_cloth.h | |
parent | 64a4d4ed2564e8a0dad6bfc1117812b2feabbfa8 (diff) |
Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can
otherwise become very uniform and boring. It's yet another confusing
setting in a system that should have been nodified, but only option for
now (broken windows ...)
Conflicts:
source/blender/blenkernel/intern/particle_system.c
source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r-- | source/blender/blenkernel/BKE_cloth.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h index 3a9bb9cfc01..ccb45cb4de2 100644 --- a/source/blender/blenkernel/BKE_cloth.h +++ b/source/blender/blenkernel/BKE_cloth.h @@ -61,11 +61,12 @@ typedef enum eClothVertexFlag { CLOTH_VERT_FLAG_NOSELFCOLL = 2, /* vertex NOT used for self collisions */ } eClothVertexFlag; -typedef struct ClothHairRoot { +typedef struct ClothHairData { float loc[3]; float rot[3][3]; float rest_target[3]; /* rest target direction for each segment */ -} ClothHairRoot; + float bending_stiffness; +} ClothHairData; typedef struct ClothSolverResult { int status; |