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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/blender/blenkernel/BKE_cloth.h | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r-- | source/blender/blenkernel/BKE_cloth.h | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h new file mode 100644 index 00000000000..f3c13d3d820 --- /dev/null +++ b/source/blender/blenkernel/BKE_cloth.h @@ -0,0 +1,282 @@ +/** + * BKE_cloth.h + * + * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Daniel Genrich + * + * ***** END GPL LICENSE BLOCK ***** + */ +#ifndef BKE_CLOTH_H +#define BKE_CLOTH_H + +#include <float.h> + +#include "BLI_linklist.h" +#include "BKE_customdata.h" +#include "BKE_DerivedMesh.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_edgehash.h" + +#include "DNA_cloth_types.h" +#include "DNA_customdata_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_modifier_types.h" +#include "DNA_object_types.h" + +#include "BKE_collision.h" + +struct Object; + +struct MFace; +struct DerivedMesh; +struct ClothModifierData; +struct CollisionTree; + +// this is needed for inlining behaviour +#if defined _WIN32 +# define DO_INLINE __inline +#elif defined (__sgi) +# define DO_INLINE +#elif defined (__sun) || defined (__sun__) +# define DO_INLINE +#else +# define DO_INLINE inline +# define LINUX +#endif + +#define CLOTH_MAX_THREAD 2 + +/* goal defines */ +#define SOFTGOALSNAP 0.999f + +/* This is approximately the smallest number that can be +* represented by a float, given its precision. */ +#define ALMOST_ZERO FLT_EPSILON + +/* Bits to or into the ClothVertex.flags. */ +#define CLOTH_VERT_FLAG_PINNED 1 +#define CLOTH_VERT_FLAG_COLLISION 2 +#define CLOTH_VERT_FLAG_PINNED_EM 3 + +/** +* This structure describes a cloth object against which the +* simulation can run. +* +* The m and n members of this structure represent the assumed +* rectangular ordered grid for which the original paper is written. +* At some point they need to disappear and we need to determine out +* own connectivity of the mesh based on the actual edges in the mesh. +* +**/ +typedef struct Cloth +{ + struct ClothVertex *verts; /* The vertices that represent this cloth. */ + struct LinkNode *springs; /* The springs connecting the mesh. */ + unsigned int numverts; /* The number of verts == m * n. */ + unsigned int numsprings; /* The count of springs. */ + unsigned int numfaces; + unsigned char old_solver_type; /* unused, only 1 solver here */ + unsigned char pad2; + short pad3; + struct BVHTree *bvhtree; /* collision tree for this cloth object */ + struct BVHTree *bvhselftree; /* collision tree for this cloth object */ + struct MFace *mfaces; + struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */ + struct Implicit_Data *implicitEM; /* our implicit solver connects to this pointer */ + struct EdgeHash *edgehash; /* used for selfcollisions */ +} Cloth; + +/** + * The definition of a cloth vertex. + */ +typedef struct ClothVertex +{ + int flags; /* General flags per vertex. */ + float v [3]; /* The velocity of the point. */ + float xconst [3]; /* constrained position */ + float x [3]; /* The current position of this vertex. */ + float xold [3]; /* The previous position of this vertex.*/ + float tx [3]; /* temporary position */ + float txold [3]; /* temporary old position */ + float tv[3]; /* temporary "velocity", mostly used as tv = tx-txold */ + float mass; /* mass / weight of the vertex */ + float goal; /* goal, from SB */ + float impulse[3]; /* used in collision.c */ + unsigned int impulse_count; /* same as above */ + float avg_spring_len; /* average length of connected springs */ + float struct_stiff; + float bend_stiff; + float shear_stiff; + int spring_count; /* how many springs attached? */ +} +ClothVertex; + +/** + * The definition of a spring. + */ +typedef struct ClothSpring +{ + int ij; /* Pij from the paper, one end of the spring. */ + int kl; /* Pkl from the paper, one end of the spring. */ + float restlen; /* The original length of the spring. */ + int matrix_index; /* needed for implicit solver (fast lookup) */ + int type; /* types defined in BKE_cloth.h ("springType") */ + int flags; /* defined in BKE_cloth.h, e.g. deactivated due to tearing */ + float dfdx[3][3]; + float dfdv[3][3]; + float f[3]; + float stiffness; /* stiffness factor from the vertex groups */ + float editrestlen; +} +ClothSpring; + +// some macro enhancements for vector treatment +#define VECADDADD(v1,v2,v3) {*(v1)+= *(v2) + *(v3); *(v1+1)+= *(v2+1) + *(v3+1); *(v1+2)+= *(v2+2) + *(v3+2);} +#define VECSUBADD(v1,v2,v3) {*(v1)-= *(v2) + *(v3); *(v1+1)-= *(v2+1) + *(v3+1); *(v1+2)-= *(v2+2) + *(v3+2);} +#define VECADDSUB(v1,v2,v3) {*(v1)+= *(v2) - *(v3); *(v1+1)+= *(v2+1) - *(v3+1); *(v1+2)+= *(v2+2) - *(v3+2);} +#define VECSUBADDSS(v1,v2,aS,v3,bS) {*(v1)-= *(v2)*aS + *(v3)*bS; *(v1+1)-= *(v2+1)*aS + *(v3+1)*bS; *(v1+2)-= *(v2+2)*aS + *(v3+2)*bS;} +#define VECADDSUBSS(v1,v2,aS,v3,bS) {*(v1)+= *(v2)*aS - *(v3)*bS; *(v1+1)+= *(v2+1)*aS - *(v3+1)*bS; *(v1+2)+= *(v2+2)*aS - *(v3+2)*bS;} +#define VECADDSS(v1,v2,aS,v3,bS) {*(v1)= *(v2)*aS + *(v3)*bS; *(v1+1)= *(v2+1)*aS + *(v3+1)*bS; *(v1+2)= *(v2+2)*aS + *(v3+2)*bS;} +#define VECADDS(v1,v2,v3,bS) {*(v1)= *(v2) + *(v3)*bS; *(v1+1)= *(v2+1) + *(v3+1)*bS; *(v1+2)= *(v2+2) + *(v3+2)*bS;} +#define VECSUBMUL(v1,v2,aS) {*(v1)-= *(v2) * aS; *(v1+1)-= *(v2+1) * aS; *(v1+2)-= *(v2+2) * aS;} +#define VECSUBS(v1,v2,v3,bS) {*(v1)= *(v2) - *(v3)*bS; *(v1+1)= *(v2+1) - *(v3+1)*bS; *(v1+2)= *(v2+2) - *(v3+2)*bS;} +#define VECSUBSB(v1,v2, v3,bS) {*(v1)= (*(v2)- *(v3))*bS; *(v1+1)= (*(v2+1) - *(v3+1))*bS; *(v1+2)= (*(v2+2) - *(v3+2))*bS;} +#define VECMULS(v1,aS) {*(v1)*= aS; *(v1+1)*= aS; *(v1+2)*= *aS;} +#define VECADDMUL(v1,v2,aS) {*(v1)+= *(v2) * aS; *(v1+1)+= *(v2+1) * aS; *(v1+2)+= *(v2+2) * aS;} + +/* SIMULATION FLAGS: goal flags,.. */ +/* These are the bits used in SimSettings.flags. */ +typedef enum +{ + CLOTH_SIMSETTINGS_FLAG_COLLOBJ = ( 1 << 2 ),// object is only collision object, no cloth simulation is done + CLOTH_SIMSETTINGS_FLAG_GOAL = ( 1 << 3 ), // we have goals enabled + CLOTH_SIMSETTINGS_FLAG_TEARING = ( 1 << 4 ),// true if tearing is enabled + CLOTH_SIMSETTINGS_FLAG_SCALING = ( 1 << 8 ), /* is advanced scaling active? */ + CLOTH_SIMSETTINGS_FLAG_CCACHE_EDIT = (1 << 12) /* edit cache in editmode */ +} CLOTH_SIMSETTINGS_FLAGS; + +/* COLLISION FLAGS */ +typedef enum +{ + CLOTH_COLLSETTINGS_FLAG_ENABLED = ( 1 << 1 ), /* enables cloth - object collisions */ + CLOTH_COLLSETTINGS_FLAG_SELF = ( 1 << 2 ), /* enables selfcollisions */ +} CLOTH_COLLISIONSETTINGS_FLAGS; + +/* Spring types as defined in the paper.*/ +typedef enum +{ + CLOTH_SPRING_TYPE_STRUCTURAL = ( 1 << 1 ), + CLOTH_SPRING_TYPE_SHEAR = ( 1 << 2 ) , + CLOTH_SPRING_TYPE_BENDING = ( 1 << 3 ), + CLOTH_SPRING_TYPE_GOAL = ( 1 << 4 ), +} CLOTH_SPRING_TYPES; + +/* SPRING FLAGS */ +typedef enum +{ + CLOTH_SPRING_FLAG_DEACTIVATE = ( 1 << 1 ), + CLOTH_SPRING_FLAG_NEEDED = ( 1 << 2 ), // springs has values to be applied +} CLOTH_SPRINGS_FLAGS; + + +///////////////////////////////////////////////// +// collision.c +//////////////////////////////////////////////// + +// needed for implicit.c +int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, float dt ); + +//////////////////////////////////////////////// + + +//////////////////////////////////////////////// +// implicit.c +//////////////////////////////////////////////// + +// needed for cloth.c +int implicit_init ( Object *ob, ClothModifierData *clmd ); +int implicit_free ( ClothModifierData *clmd ); +int implicit_solver ( Object *ob, float frame, ClothModifierData *clmd, ListBase *effectors ); +void implicit_set_positions ( ClothModifierData *clmd ); + +// globally needed +void clmdSetInterruptCallBack ( int ( *f ) ( void ) ); +//////////////////////////////////////////////// + + +///////////////////////////////////////////////// +// cloth.c +//////////////////////////////////////////////// + +// needed for modifier.c +void cloth_free_modifier_extern ( ClothModifierData *clmd ); +void cloth_free_modifier ( Object *ob, ClothModifierData *clmd ); +void cloth_init ( ClothModifierData *clmd ); +DerivedMesh *clothModifier_do ( ClothModifierData *clmd,Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc ); + +void cloth_update_normals ( ClothVertex *verts, int nVerts, MFace *face, int totface ); + +// needed for collision.c +void bvhtree_update_from_cloth ( ClothModifierData *clmd, int moving ); +void bvhselftree_update_from_cloth ( ClothModifierData *clmd, int moving ); + +// needed for editmesh.c +void cloth_write_cache ( Object *ob, ClothModifierData *clmd, float framenr ); +int cloth_read_cache ( Object *ob, ClothModifierData *clmd, float framenr ); + +// needed for button_object.c +void cloth_clear_cache ( Object *ob, ClothModifierData *clmd, float framenr ); + +// needed for cloth.c +int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type); + +//////////////////////////////////////////////// + + +/* This enum provides the IDs for our solvers. */ +// only one available in the moment +typedef enum +{ + CM_IMPLICIT = 0, +} CM_SOLVER_ID; + + +/* This structure defines how to call the solver. +*/ +typedef struct +{ + char *name; + CM_SOLVER_ID id; + int ( *init ) ( Object *ob, ClothModifierData *clmd ); + int ( *solver ) ( Object *ob, float framenr, ClothModifierData *clmd, ListBase *effectors ); + int ( *free ) ( ClothModifierData *clmd ); +} +CM_SOLVER_DEF; + + +#endif + |