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authorDaniel Genrich <daniel.genrich@gmx.net>2012-06-06 17:30:05 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-06-06 17:30:05 +0400
commit0499200e39204a349fda12fdd44c409c6e4e6fc8 (patch)
tree406339dc919451c2c316498a31ea2dd0bd46e602 /source/blender/blenkernel/BKE_cloth.h
parentd6ebba4c9e1c0239db34a0fda5ca9ad810ef504e (diff)
Cloth: Add support for "Self Collision Vertex Group".
Self collision vertex groups enable artists to exclude selected vertices from getting involved in self collisions. This speeds simulations and it also resolves some self collision issues.
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 378cc72beb1..3475ef532da 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -56,7 +56,7 @@ struct CollisionTree;
/* Bits to or into the ClothVertex.flags. */
#define CLOTH_VERT_FLAG_PINNED 1
-#define CLOTH_VERT_FLAG_COLLISION 2
+#define CLOTH_VERT_FLAG_NOSELFCOLL 2 /* vertex NOT used for self collisions */
#define CLOTH_VERT_FLAG_PINNED_EM 3
/**