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authorLukas Tönne <lukas.toenne@gmail.com>2014-09-11 16:19:52 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:29:59 +0300
commitd115bdb50510c2912ffedd22100e38a646827b52 (patch)
treef50461760144f8c6d473c4de8ff5ea79e662e477 /source/blender/blenkernel/BKE_cloth.h
parentda01c884e54bc1546b2243c3517d50ff961859e9 (diff)
Added new data in the cloth modifier for hair root information.
This will allow us to implement moving reference frames for hair and make "fictitious" forces optional, aiding in creating stable and controllable hair systems. Adding data in this place is a nasty hack, but it's too difficult to encode as a DM data layer and the whole cloth modifier/DM intermediate data copying for hair should be removed anyway.
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index df118276809..10a336a075a 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -59,6 +59,11 @@ struct PartDeflect;
#define CLOTH_VERT_FLAG_PINNED 1
#define CLOTH_VERT_FLAG_NOSELFCOLL 2 /* vertex NOT used for self collisions */
+typedef struct ClothHairRoot {
+ float loc[3];
+ float rot[3][3];
+} ClothHairRoot;
+
/**
* This structure describes a cloth object against which the
* simulation can run.