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authorGermano Cavalcante <germano.costa@ig.com.br>2020-07-06 20:44:30 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2020-07-06 20:44:30 +0300
commit12817083ec615f9d3e3f0261d5d4247b81bfbbf8 (patch)
treec9fc06e39d36453bb702ceb5cee93e1e05a21629 /source/blender/blenkernel/BKE_cloth.h
parenta856de700b4274ebc1735aa349f7425c7c23cbfc (diff)
Cleanup: Use the BLI_edgehash API in the sewing simulation of cloths
Also remove the code in the ghash that is no longer used. This change simplifies the existing code. Differential Revision: https://developer.blender.org/D8219
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index f25482570b1..cd78746a3f0 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -93,10 +93,10 @@ typedef struct Cloth {
struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */
struct EdgeSet *edgeset; /* used for selfcollisions */
int last_frame;
- float initial_mesh_volume; /* Initial volume of the mesh. Used for pressure */
- float average_acceleration[3]; /* Moving average of overall acceleration. */
- struct MEdge *edges; /* Used for hair collisions. */
- struct GHash *sew_edge_graph; /* Sewing edges represented using a GHash */
+ float initial_mesh_volume; /* Initial volume of the mesh. Used for pressure */
+ float average_acceleration[3]; /* Moving average of overall acceleration. */
+ struct MEdge *edges; /* Used for hair collisions. */
+ struct EdgeSet *sew_edge_graph; /* Sewing edges represented using a GHash */
} Cloth;
/**