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authorLukas Tönne <lukas.toenne@gmail.com>2014-12-16 21:40:29 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:09 +0300
commit5c7adf5be25552d4d9847bc99b25207880573005 (patch)
treebc833e90ae9dbce438cd390554a07b7da89ecab3 /source/blender/blenkernel/BKE_cloth.h
parent658fc3ddbc0e0a8b1ea7c10a62c6cc2e208c9461 (diff)
Improved force field effects on hair strands.
The previous calculation was modulated with the angle between the wind direction and the segments, which leads to very oscillating behavior. Now the formula includes an estimate for the geometric cross section of a hair segment based on the incident angle and the hair thickness (currently just the particle size). This gives a more stable behavior and more realistic response to wind. Conflicts: source/blender/blenkernel/intern/particle_system.c source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index ccb45cb4de2..beb4f226aea 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -65,6 +65,7 @@ typedef struct ClothHairData {
float loc[3];
float rot[3][3];
float rest_target[3]; /* rest target direction for each segment */
+ float radius;
float bending_stiffness;
} ClothHairData;