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authorLukas Tönne <lukas.toenne@gmail.com>2014-11-17 21:44:42 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-01-20 11:30:08 +0300
commitd031831a05b0717348df7747c251f623d0d61f55 (patch)
tree5e003e18c932f372e262f68eb0a6a5c3df7c654a /source/blender/blenkernel/BKE_cloth.h
parent64a4d4ed2564e8a0dad6bfc1117812b2feabbfa8 (diff)
Randomness factor for hair bending stiffness.
This helps to create some variation in a hair system, which can otherwise become very uniform and boring. It's yet another confusing setting in a system that should have been nodified, but only option for now (broken windows ...) Conflicts: source/blender/blenkernel/intern/particle_system.c source/blender/physics/intern/BPH_mass_spring.cpp
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 3a9bb9cfc01..ccb45cb4de2 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -61,11 +61,12 @@ typedef enum eClothVertexFlag {
CLOTH_VERT_FLAG_NOSELFCOLL = 2, /* vertex NOT used for self collisions */
} eClothVertexFlag;
-typedef struct ClothHairRoot {
+typedef struct ClothHairData {
float loc[3];
float rot[3][3];
float rest_target[3]; /* rest target direction for each segment */
-} ClothHairRoot;
+ float bending_stiffness;
+} ClothHairData;
typedef struct ClothSolverResult {
int status;