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authorDaniel Genrich <daniel.genrich@gmx.net>2008-04-28 02:04:47 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-04-28 02:04:47 +0400
commit3a3ff9c9dc83311072bdab29ddc7d088d3f69f5c (patch)
tree3b9b3cdcbbcc2881251fbeee0a8f6d9451c52506 /source/blender/blenkernel/BKE_cloth.h
parent5add2d8c3ed4e365a50365b5daacd22d80aefdac (diff)
Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h29
1 files changed, 28 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 988f7c6cf44..af920e9762d 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -50,7 +50,7 @@
#include "BKE_collision.h"
struct Object;
-struct Cloth;
+
struct MFace;
struct DerivedMesh;
struct ClothModifierData;
@@ -83,6 +83,33 @@ struct CollisionTree;
#define CLOTH_VERT_FLAG_PINNED_EM 3
/**
+* This structure describes a cloth object against which the
+* simulation can run.
+*
+* The m and n members of this structure represent the assumed
+* rectangular ordered grid for which the original paper is written.
+* At some point they need to disappear and we need to determine out
+* own connectivity of the mesh based on the actual edges in the mesh.
+*
+**/
+typedef struct Cloth
+{
+ struct ClothVertex *verts; /* The vertices that represent this cloth. */
+ struct LinkNode *springs; /* The springs connecting the mesh. */
+ unsigned int numverts; /* The number of verts == m * n. */
+ unsigned int numsprings; /* The count of springs. */
+ unsigned int numfaces;
+ unsigned char old_solver_type; /* unused, only 1 solver here */
+ unsigned char pad2;
+ short pad3;
+ struct BVH *tree; /* collision tree for this cloth object */
+ struct MFace *mfaces;
+ struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */
+ struct Implicit_Data *implicitEM; /* our implicit solver connects to this pointer */
+ struct EdgeHash *edgehash; /* used for selfcollisions */
+} Cloth;
+
+/**
* The definition of a cloth vertex.
*/
typedef struct ClothVertex